Rogue Squadron Gamecube

Rogue Squadron Gamecube Rating: 5,0/5 3402 votes

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Star Wars Rogue Squadron III: Rebel Strike for GameCube. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

Password List[edit]

The sequel to Star Wars Rogue Squadron II: Rogue Leader. For the first time in the Rouge Squadron series, Rebel Strike lets the player leave their spaceships, and take on the empire by foot. Dec 17, 2017  Longplay of Star Wars Rogue Squadron II: Rogue Leader, played on the NTSC GameCube. This game's version was released on Nov. Please give the vide. Download the Star Wars Rogue Squadron II Rogue Leader ROM for GameCube. Filename: Star Wars - Rogue Squadron II - Rogue Leader (USA).7z. Works with Android, Windows, and Mac OS X devices. Description: Download Star Wars: Rogue Squadron III - Rebel Strike ROM/ISO for the Gamecube. The game ROM file comes in ISO format. Star Wars: Rogue Squadron III - Rebel Strike is a Action video game published by LucasArts released on October 15, 2003 for the Gamecube. Mar 12, 2016  Star Wars Rogue Leader: Rogue Squadron II features some of the best graphics ever seen on a home console, and it is a proper, old-fashioned, Star Wars game. If those two facts don't raise at least an eyebrow of your interest, then there's probably not much in the world of video games that will.

Based off events that happened and took place between the original Star Wars trilogy, Rogue Leader is the second game in the Rogue Squadron series. With excellent flight controls, crazy awesome AIs, and above the norm sound and graphics, no game has come closer than Rogue Leader to matching the quality of the original Star Wars trilogy. For Star Wars Rogue Leader: Rogue Squadron II on the GameCube, GameFAQs has 35 FAQs (game guides and walkthroughs), 44 cheat codes and secrets, 43 reviews, 79 critic reviews, 1 save game, and 19 user screenshots.

  • Unlimited Lives: IIOUAOYE, WIMPIAM!
  • Play return of the Jedi arcade game: !?ATH!RD GAME?YES
  • Level select in co-op: SWGRCQPL, UCHEATED
  • All single player missions: HYWSC!WS, NONGAMER
  • All single player missions (regular and bonus): EEQQ?YPL, CHE!ATER
  • Ace mode: YNMSFY?P, YOUDAMAN
  • Art gallery: !KOOLART
  • Empire Strikes Back arcade game: !H!F?HXS, KOOLSTUF
  • Beggar's Canyon Race in co-op mode: FRLL!CSF, FARMBOY?
  • Endurance level in co-op mode: WPX?FGC!, EXCERSIZ
  • Naboo Starfighter: RTWCVBSH, BFNAGAIN
  • Millennium Falcon (single player only): QZCRPTG!, HANSRIDE
  • Slave I: TGBCWLPN, ZZBOUNTY
  • Audio commentary: WHATTHE? (Or, get all Bronze medals in single player mode.)
  • T-16 Skyhopper: LOOKOUT!
  • Star Wars arcade game: Complete 'Triumph Of The Rebellion.'
  • Star Wars: The Empire Strikes Back arcade game: Complete all single player missions.
  • Millennium Falcon: Get all Bronze medals in single player missions, including the bonus missions.
  • Ace mode: Get all Gold medals single player missions, including the bonus missions.
  • Ultimate medal: Beat Lucas Arts' scores (after all Gold medals acquired).

Tech Upgrade Locations[edit]

  • Advanced Cluster Missles
    BATTLEFIELD HOTH -- Use e-web gun to destroy the first box where the AT-ST comes from. Run to get the upgrade where the box was before destroying last AT-ST.
  • Advanced Concussion Missles
    GUNS OF DUBRILLION -- Up the ramp and to the first left.
  • Advanced Lasers
    DEFIANCE ON DANTOOINE -- After you destroy the ship,take the left path after the 2nd jump.
  • Advanced Proton Bombs
    RAID AT BAKURA -- Meet silver requirements to get TIE Bomber stage, then bomb the very last dome to get the upgrade.
  • Advanced Proton Torpedos
    RELICS AT GEONOSIS -- After you crash land on Geonosis, the upgrade will be inside one of the escape pods on the ground.
  • Advanced Shields
    REVENGE OF THE EMPIRE -- Fly inside the 4th or 5th transport.
  • Advanced Targeting Computer
    DEFENDERS OF RALLTIIR -- Destroy transport on the far side of the bridge.
  • Homing Concussion Missles
    SPEEDER BIKE PURSUIT -- There's a wall of trees on the left about 1/2 way through the level. After that wall, take the left path when it splits.
  • Homing Proton Torpedos
    EXTRACTION FROM RALLTIIR -- On the right after the first turn.
  • Seeker Cluster Missles
    TRIUMPH OF THE REBELLION -- When you see the first set of catapults go behind the first catapults there.
  • Spread Bombs
    DECEPTION AT DESTRILLION -- Once you get inside your Y-wing, fly inside the superlaser bowl.

Unlock Buick[edit]

Enter AXCBPRHK and then WHATTHE? as a second passcode.

TIE Hunter[edit]

Enter FRRVBMJK as a password and LOOKOUT! as a second password to open the TIE Hunter in single player.

Skip Craft Selection[edit]

Hold L + R, and press A to start a mission in order to play with a predetermined ship, and not go to the hangar.

Jedi Starfighter[edit]

First enter BBGMYWSX and R2 will beeb once. Then enter JEDIWHO? and R2 will beeb twice if done correctly.

TIE Bomber[edit]

Earn the TIE Bomber Canyon mission by getting silver on the Raid At Bakura. During the Bomber Canyon mission, destroy all of the floor turrets within roughly half a second of each other.

If you do not get a verbal thumbs-up from your wingmates for each batch of turrets, you should restart the level and try again.<P>Or, go to the passcodes screen and type in JASDJWFA and hit enter. Then type in !DABOMB! and hit enter. If done correctly, the TIE Bomber will appear in the back corner of the Home One hangar.

Asteroid Field For Co-operative[edit]

Unlock the Asteroid Field for co-op play by entering RWALPIGC then NOWAYOUT

TIE Fighter For Co-op[edit]

Unlock the TIE Fighter for co-op mode by entering MCKEMAKD and then ONESHOT!

TIE Advance For Co-op[edit]

Unlock the TIE Advanced for co-op mode by entering VDX?WK!H and then ANOKSHIP

Death Star Escape Level in Cooperative Mode[edit]

Enter YFCEDFRH as a password and accept it, then enter DSAGAIN? as a second password and accept it.

Easter Eggs[edit]

Death Star Rampage: See Darth Vader's TIE:In the Death Star Rampage level in multi-player mode, you can see Darth Vader's TIE fighter trying to shoot you down. It might take some time to find him. If you find Darth Vader, you can destroy him easily with a few laser shots or your secondary weapons.<P>Extraction From Ralltiir: Jedi Outcast reference:In the large area at the end of the AT-ST portion of the mission, there is a statue and a flame in the middle of the area. The orange platform on which the flame is resting has the Jedi Outcast lightsaber symbol on it.<P>Jango Fett's Slave 1: After unlocking Slave 1 and the Jedi Starfighter, play the Geonosian Asteroid Belt in dogfight with two Slave 1s. The appearance of one will change to Jango Fett's color scheme.

Art Gallery[edit]

Enter '!KOOLART' on the passcode entry screen.

Black and White Mode[edit]

Enter 'NOCOLOR?' on the passcode entry screen to unlock black and white mode.

Training Mission[edit]

Playing the training mission at all times of the day can take time and listening to the dialogue on every objective can be annoying. If you want to skip the text and just do the objective then touch the symbol, when the text appears on the screen and the voice begins just pause the game, then press start again to return to the game. Now you can just do the objective without having to wait.

Music Hall[edit]

Enter 'HARKHARK' on the passcodes screen.

Arcade Game[edit]

Enter RTJPFC!G, then TIMEWARP on the passcodes screen.

Easy Win on Defenders of Ralltir[edit]

On the Defenders of Ralltir level, fly low and pick up the concussion grenades with your snowspeeder's tow cable. Fly over to a bridge, stay low, and let the bomb touch the brige. It will explode, and all enemies on it will be destroyed. This can also be used against Imperial AT-ATs to destroy them.

Easy Mode[edit]

Enter 'WIMPIAM!' on the passcode entry screen.

Naboo Starfighter[edit]

Finish all of the Tatooine training missions during all four times of day by completing every objective and getting every hidden item.

Credits[edit]

Enter 'LOOKMOM!' at the passcodes screen.

TIE Hunter[edit]

Obtain a gold medal on all missions to unlock the TIE Hunter in the hangar.

Freeplay Code[edit]

Enter 'FREEPLAY' at the password screen to get free tokens for the arcade machine.

Jedi Starfighter[edit]

To unlock the Jedi Starfighter, earn silver medals on all missions and bonus missions.

Documentary[edit]

Enter 'THEDUDES' at the password screen to unlock the documentary.

Slave I[edit]

Get bronze medals on all missions to unlock the Slave I.

Star Wars Rogue Squadron II:
Rogue Leader
Rogue Leader's North American and European box art
Developer(s)Factor 5
LucasArts
Publisher(s)
Director(s)Julian Eggebrecht
Producer(s)Brett Tosti
Composer(s)Chris Hülsbeck
John Williams (themes)
SeriesStar Wars: Rogue Squadron
Platform(s)GameCube
Release
  • NA: November 18, 2001[1]
Genre(s)Action, shooter
Mode(s)Single-player

Star Wars Rogue Squadron II: Rogue Leader (also known as Star Wars Rogue Leader: Rogue Squadron II) is an action game co-developed by Factor 5 and LucasArts and is the second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the GameCube in North America on November 9, 2001 and Europe on May 3, 2002.

Set in the fictional Star Wars galaxy, the game spans all three original trilogy Star Wars films. The player controls either Luke Skywalker or Wedge Antilles. As the game progresses, Skywalker, Antilles and the Rebel Alliance fight the Galactic Empire in ten missions across various planets.

  • 1Gameplay
  • 2Synopsis
  • 3Development
  • 4Reception

Gameplay[edit]

Rogue Squadron 2 Gamecube Passcodes

Rogue Leader allows players to experience iconic Star Wars moments, such as the Battle of Endor.

Similar to its predecessor, Star Wars: Rogue Squadron, Rogue Leader is a fast-paced, flight action game. Each of the game's ten levels introduces mission objectives such as search and destroy or protection that must be completed to progress to the next level.[2] Enemy aircraft are primarily composed of TIE fighters, Imperial shuttles and Star Destroyers. Ground defenses are more varied and include three different walkers, various laser turrets, probe droids and stormtroopers.

The heads-up display features a health meter, a radar, an ammunition count for secondary weapons and the 'command cross' that allows the player to give limited instructions to their wingmen via the GameCube controller's D-pad.[3] The player can control seven craft in the base game: X-wing, A-wing, Y-wing, B-wing, Snowspeeder, the T-16 Skyhopper and the Millennium Falcon. Each vehicle offers a unique armament arrangement, as well as varying degrees of speed and maneuverability.[4] The game initially restricts the player to a particular craft for each level; however, after a level has been completed, it can be replayed with any available craft.[5] Some levels offer the player the option to change craft mid-level.[6] Eleven bonus power-ups are hidden in different levels throughout the game. These bonuses improve a craft's weapons, durability and targeting computer and are applied to each eligible craft for the remainder of the game.[7]

The player's performance is measured throughout the game, and performance statistics are checked after each level against three medal benchmarks.[8] Each benchmark contains six categories: completion time, number of enemies destroyed, shot accuracy, number of friendly craft and structures saved, number of lives lost and targeting computer efficiency.[9] If a player's performance meets or exceeds one of the level's three benchmarks in all six categories, a medal—bronze, silver or gold—is awarded on completion. Acquiring these medals promotes the player's rank and helps unlock hidden content.[8] Once the player completes all of the training missions and achieves gold medals on all 15 levels, the opportunity to activate 'Ace Mode' is awarded. The player may then achieve one more medal per level by completing them with this mode activated.[10]

Unlockable content[edit]

Rogue Leader includes a number of unlockable secrets. The player can unlock five bonus levels. Two of these levels allow the player to pilot the Millennium Falcon, while two others allow the player to fight against the Rebel Alliance as Darth Vader.[10] The fifth unlockable level is the tech demo that Factor 5 produced to be exhibited at Nintendo's Space Worldtrade show in 2000.[11] These levels can be purchased after the player obtains enough points accumulated via the game's medal system. Alternatively, they can be unlocked via password. Several craft are also available when unlocked. The Millennium Falcon, the TIE advanced, an Imperial shuttle and the Slave I may be selected after the player meets or exceeds various medal requirements or enters the corresponding passwords. A Naboo Starfighter and a TIE fighter may also be selected after the player completes in-game tasks dependent on the time as dictated by the GameCube's real-time clock.[10] A playable model of a 1969 Buick Electra 225 based on a car owned by the game's sound designer, Rudolph Stember, can be unlocked via password only.[10]

Synopsis[edit]

Setting[edit]

Star Wars Rogue Squadron II: Rogue Leader is set in the fictional Star Wars galaxy, where a war is fought between the Galactic Empire and the Rebel Alliance. The game spans all three original trilogy Star Wars films: A New Hope, The Empire Strikes Back and Return of the Jedi. Young pilots Luke Skywalker and Wedge Antilles have recently joined the Alliance to help defeat the Empire and restore freedom to the galaxy.[12]

Plot[edit]

The game opens with an opening crawl resembling those featured in the Star Wars films. Further story details are presented through the game's instruction manual, pre-mission briefings, character conversations during the game, in-game cutscenes and movie clips lifted directly from Star Wars films. The game begins with the Rebel Alliance launching an attack on the Death Star, the Galactic Empire's largest space station.[12] In a reenactment of A New Hope's climactic battle, Luke Skywalker destroys the Death Star after firing into an exhaust port.[13]

Skywalker and Wedge Antilles then accompany a Rebel supply convoy from Yavin IV to Hoth.[14] When attempting to rendezvous with a second convoy in the Ison Corridor, they discover that the convoy has been destroyed and are ambushed.[15] After fighting off the attack, the Rebels continue on to Hoth. As depicted in The Empire Strikes Back, Imperial forces locate the Rebel base on Hoth and begin an invasion. Despite Skywalker crash-landing,[16] Rogue Squadron is able to hold off the Imperial attack force long enough for the Rebel base to sufficiently evacuate.[17]

A secret Imperial installation is then located in The Maw. As the Antilles-led Rogue Squadron approaches the base, they receive a transmission from a prisoner who identifies herself as Rebel Karie Neth, a Rebel who was taken prisoner after the battle of Hoth. Neth informs Rogue Squadron that she and a few others have escaped from the prison, but need help freeing the remaining Rebel prisoners.[18] By providing cover fire, Rogue Squadron is able to successfully escort the prisoners out of the base. Skywalker then obtains data important to the rebellion, and Rogue Squadron is asked to escort the blockade runner carrying the data to Rebel high command.[19] However, the blockade runner is captured by an Imperial Star Destroyer while orbiting Kothlis.[20] After the Rebels disable the Star Destroyer, it crashes on Kothlis and Crix Madine retrieves the data.[21]

The Alliance soon discovers that the Empire is constructing a second Death Star near Endor. With the help of Madine, Antilles infiltrates the Imperial Academy on Prefsbelt IV and steals an Imperial shuttle needed to get close enough to destroy a shield generator on Endor.[22] The Rebel fleet then begins to assemble near Sullust but needs tibanna gas for its weapons. Lando Calrissian points the Rebels to his former tibanna-mining operation near Cloud City on Bespin. Rogue Squadron raids the now-Imperial-controlled facility and secures the gas supply.[23]

In a reenactment of Return of the Jedi's climactic space battle, the Alliance then launches its attack on the second Death Star.[24] When they arrive, however, Han Solo has not yet disabled the Death Star's shield generator on Endor and the Alliance is forced to engage the Imperial fleet until the generator is destroyed. Once the space station is vulnerable, Calrissian and Antilles fly into the Death Star and destroy its power generator, effectively destroying the entire structure.[25]

Star Wars Rogue Squadron Gamecube

Development[edit]

Developer Factor 5 decided to create a direct sequel to their most successful game to date—Star Wars: Rogue Squadron—when Nintendo approached them about its upcoming new video game console, the GameCube, in the summer of 2000. When they received the early prototype hardware, Factor 5's development team was working on Star Wars: Episode I: Battle for Naboo. With LucasArts' approval, the team immediately began developing a tech demo to exhibit at Space World, a Nintendo-hosted trade show. In 19 days, Factor 5 produced an introductory cutscene that emulated a scene from Star Wars and a playable demo to premier alongside Nintendo's GameCube hardware at the show.[11][26] According to GameSpot, the cutscene 'wowed audiences',[26] and IGN described the demo as 'drop-dead gorgeous'.[27] After the Space World demo, an artist continued working on the 3D models for the player craft in anticipation of the full game's production while the rest of the development team continued to work on Battle for Naboo and Indiana Jones and the Infernal Machine until late 2000.[11][28]

[Rogue Leader's development period] was the most hectic nine months of my life

—Software engineer Dean Giberson[29]

In late December, 2000, the core development team met with director Julian Eggebrecht and producer Brett Tosti to start planning the game engine.[11] Full-time development of Rogue Leader began in January 2001.[28] The game was scheduled to release simultaneously alongside the GameCube hardware as a launch title in September 2001.[29] The planned nine-month development cycle was extremely short by industry standards,[26] and it has been estimated that a game such as Rogue Leader could typically take 15 to 24 months to produce.[28][11] Because of this abbreviated production schedule, the game required every development resource available during its entire production.[30] According to technical lead engineer Thomas Engel, 'it wasn't long into the project before six- or seven-day weeks became the absolute norm for everybody on the team.'[28] Software engineer Dean Giberson recalls that the project was 'the most hectic nine months of [his] life'.[29]

As with Rogue Squadron and Battle for Naboo, Rogue Leader was again co-developed by Factor 5 and LucasArts, however this time the bulk of the game's development was done by Factor 5. Their in-house development team consisted of 25 people plus two freelance employees.[30] One level designer as well as the game's lead artist were employed by LucasArts.[6] The art team was unable to use the computer generated film models from visual effects studio Industrial Light & Magic (ILM) as they were constructed using NURBS and it was not practical to convert them to the polygonal models necessary for game development. Instead, high-polygon models of the playable craft were created using Maya, in-house tools, and usable art pulled from archives.[11] During the early stages of development, the new and highly detailed 3D model of the X-Wing was created and perfected in approximately a month. However, toward the end of the project, new ship models were being produced in about a week because of the time constraints. The team's artists referenced Star Wars movies, reference books, and kids' toys in the effort to make the ship models look as realistic as possible.[26] Landscapes were created by applying multiple textures to heightmaps plus bump mapping to add additional detail.[28]Draw distance, much improved over the first Rogue Squadron and Battle for Naboo, was drawn out as far as possible. A small amount of haze was deliberately added to create a sense of distance, but not to actually hide the drawing. The game also has three levels of detail; the closer the player comes to objects, the more detailed they become.[6] By utilizing the GameCube's graphics processing unit's TEV pipeline, Factor 5 was able to create the shader needed to produce the visual effect employed by the game's targeting computer.[31]

Denis Lawson, who portrayed Wedge Antilles in the Star Wars films, recorded new lines for the game.

Unlike the first Rogue Squadron game that was almost completely set in the Star Wars Expanded Universe, Rogue Leader more closely follows the narrative of the films.[31] Level designers used the trademark battles from the original trilogy as narrative anchors in the game which allowed them to focus on mission design and content creation. To create mission ideas, level designer Albert Chen researched obscure Star Wars lore. By looking 'at everything from the Star Wars role-playing books to the radio dramas and even the Marvel comic books and expanded universe stuff', Chen increased his chances of getting missions approved by LucasArts.[29] An in-house level editing tool called L3D was used to design missions. Around since the development of the first Rogue Squadron game, L3D was outdated but Factor 5 did not have the time to program a new level editing tool. It proved instrumental in Rogue Leader's development, however, despite its flaws.[28]

The theme music from Rogue Squadron was re-arranged and used for Rogue Leader. Roughly half of the music featured in the game is John Williams' film score with the other half being new, original music from Factor 5.[32] Sound designers also had access to the LucasArts and Lucasfilm archives, which helped keep the game's audio sound authentic.[28] The developers tried to make the game as close to the movies as possible, studying ILM's special effects, using some of the same sound effects, music and voice acting from the films. The original actor, Denis Lawson, was also hired to record new lines for Wedge Antilles.[33] Having developed the GameCube's MusyX audio system in-house, Factor 5 played an important role in the development of the console's audio hardware and were therefore able to build Rogue Leader's audio on tools they were intimately familiar with.[28] MusyX allowed for seamless blending between streamed and real-time music, giving dynamic sound that could change according to the gameplay.[32] Late in the development process, the team added five-channel surround sound to the game by introducing Dolby Pro Logic II (DPLII) technology into the MusyX system.[11]Rogue Leader was the first game on any platform to use DPLII.[34]

Cooperative mode[edit]

Rogue Squadron Gamecube

Factor 5 did not have enough time to explore adding a multiplayer mode during development of Rogue Leader because of the short development cycle.[6] When its sequel, Star Wars Rogue Squadron III: Rebel Strike, was released two years later, however, the all of Rogue Leader's missions were included in the game as a two-player cooperative mode only experience. These co-op Rogue Leader levels underwent several changes from the originals.[35] Graphically, Rebel Strike's new, more detailed landscape engine was utilized for any levels set in a planet's atmosphere. The new engine better simulates how light scatters in an atmosphere and allowed for more particle effects.[35][36] Game models also feature more polygons.[36] Additionally, in the original Rogue Leader Factor 5 used a simple texture to simulate water. In the Rebel Strike release, water physics were simulated in realtime in conjunction with complex shaders. The gameplay was also reworked in almost all of the missions to better suit co-op.[35] Difficulty was also increased to account for the second player.[36]

Motion controls[edit]

According to Eggebrect, when Factor 5 was developing Rogue Leader, they had access to an early prototype of the GameCube controller that incorporated motion controls. He believed that motion controls worked well for the game's style of gameplay in terms of flight, but when Nintendo decided not to incorporate motion controls into the system, the idea was scrapped for the time being.[37]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings90.04%[38]
Metacritic90/100[39]
Review scores
PublicationScore
AllGame[40]
EGM9/10[41]
Eurogamer9/10[42]
Game Informer9.5/10[43]
Game RevolutionB+[45]
GamePro[44]
GameSpot9.4/10[46]
Editors' Choice
GameSpy[47]
GameZone9.2/10[48]
IGN9.1/10[2]
Editors' Choice
Nintendo Life[49]
Nintendo Power[50]
The Cincinnati Enquirer[51]
Playboy90%[52]
Award
PublicationAward
Game Critics AwardsBest Action Game (2001)[53]

The game was met with critical acclaim, as GameRankings gave it a score of 90.04%,[38] while Metacritic gave it 90 out of 100.[39] David Trammell of Nintendo World Report gave it nine out of ten and called it 'a visual and aural masterpiece. The game has all the bells and whistles you'd expect from a next-generation game including bump mapping and 480p support on the visual end, and five channel surround sound via Dolby Pro Logic II on the aural end.'[54] Marc Saltzman of Playboy gave it a score of 90% and stated that, 'The combined package of beautiful graphics, intense action (including force-feedback rumble support in the controller!) and familiar Star Wars ditties all work together to create an immersive, outstanding experience from beginning to end.'[52] In The Cincinnati Enquirer, he gave the game four stars out of five and stated that, 'If there was ever a reason to purchase this compact new console, this is it.. [but] there's no multiplayer mode. It would have been fun to fly alongside or against another player in some of the missions.'[51] Alex Porter of Maxim gave it a similar score of eight out of ten and said: 'More than a Jedi mind trick to make you buy Nintendo's new whiz-bang console, this is the closest a video game has come to recreating a Star Wars movie.'[55]

Rogue Leader was among the highest rated GameCube launch titles, and praised for its gameplay and graphics.[56]Official Nintendo Magazine ranked it the 100th best game available on Nintendo platforms. The staff called it an essential launch title for the GameCube.[57]

Driver epson l210 for mac os x. Rogue Leader won the E3 2001 Game Critics Award for Best Action Game.

Sales[edit]

Rogue Leader was the 7th-best-selling video game in November 2001, the title's debut month.[58] These sale figures made the game the best-selling third-party and second-best-selling overall GameCube game during the console's launch. LucasArts stated that the title had sold faster than any of its previously published games at the time.[59] When both the game and console were launched in the United Kingdom over six months later, the title entered the charts at number one, making it the first ever third-party game to hit the top spot during a console's launch.[60] In May 2003, Nintendo added Rogue Leader to its best-selling Player's Choice collection.[61]Rogue Leader sold over 1.03 million copies in the United States,[62] and over 750,000 in the UK.[63]

References[edit]

  1. ^ ab'Star Wars: Rogue Squadron II: Rogue Leader'. Giant Bomb. Retrieved April 16, 2019.
  2. ^ abCasamassina, Matt (November 16, 2001). 'Star Wars Rogue Squadron II: Rogue Leader'. IGN. Retrieved January 21, 2014.
  3. ^Keighley, Geoff (2001). 'Playing the Game'. Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 10–11.
  4. ^Keighley, Geoff (2001). 'Player Craft'. Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 13–16.
  5. ^Keighley, Geoff (2001). 'Getting Started'. Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. p. 7.
  6. ^ abcd'E3: The Big Rogue Leader Interview'. IGN. May 17, 2001. Retrieved January 21, 2014.
  7. ^Keighley, Geoff (2001). 'Power-Ups: Tech Upgrades'. Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 16–17.
  8. ^ abKeighley, Geoff (2001). 'Medals and Bonus Missions'. Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. pp. 18–19.
  9. ^Keighley, Geoff (2001). 'Playing the Game'. Star Wars Rogue Squadron II: Rogue Leader (manual). LucasArts. p. 12.
  10. ^ abcd'Star Wars Rogue Leader: Rogue Squadron II GameCube Cheats'. Game Revolution. January 23, 2004. Retrieved April 16, 2019.
  11. ^ abcdefgEggebrecht, Julian (November 9, 2001). Star Wars Rogue Squadron II: Rogue Leader ..the making of (Video game). LucasArts.
  12. ^ abRogue Squadron II Rogue Leader: It is a period of civil war. The Rebel Alliance is preparing a major attack against the evil Empire. Launching from a hidden base on the fourth moon of Yavin, the Alliance forces hope to destroy the Death Star, an armored space station with enough power to decimate an entire planet. Luke Skywalker and Wedge Antilles, two young Rebel recruits, have joined the Alliance in a brave attempt to restore freedom to the galaxy..
  13. ^Death Star Attack Briefing: The Death Star will soon be in firing range of Yavin base. Destroy the large deflection towers on the surface and the TIE fighters defending the approach to the trench. Fly down the trench and fire your proton torpedoes when you're within range of the exhaust port.
  14. ^Ison Corridor Ambush Briefing: The Rebel supply convoy is moving from Yavin IV to a new base on the planet Hoth. Rendezvous with a second convoy along the way and continue to the destination.
  15. ^Luke Skywalker: Red Leader, here. The sensors don't show any signs of the second convoy. Looks like they ran into trouble. / Wedge Antilles: Luke, enemy fighters approaching from all directions. We're surrounded!
  16. ^Luke Skywalker: Hobbie, I'm hit! / 'Hobbie' Klivian: Echo Base, Commander Skywalker is down.
  17. ^Battle of Hoth Briefing: A fleet of Imperial Star Destroyers has located the secret Rebel base on Hoth and is preparing an invasion. General Rieekan has ordered a full evacuation. Rogue Squadron must hold off the advancing Imperials.
  18. ^Karie Neth: If anyone can hear this transmission, please respond. / My name is Karie Neth. I'm the leader of the prisoners here. Some of my people were brought here from Hoth. A few of us have broken out, but we need help to free the others.
  19. ^RazorRendezvous Briefing: Working with Bothan technicians, Commander Luke Skywalker has helped uncover secret data vital to the rebellion and has placed it on board a Rebel blockade runner—the Razor. Assemble a task force and rendezvous with the Razor, now in orbit around Kothlis. Escort the Razor to Rebel high command and take whatever steps are necessary to ensure a safe delivery of the secret data.
  20. ^Rebel Wingman: Wedge, and Imperial cruiser has captured the Razor.
  21. ^Vengeance on Kothlis Briefing: The Star Destroyer carrying the secret data has crashed on the planet Kothlis. A team of commandos led by Crix Madine is preparing to enter the vessel and retrieve the data. Provide air support as the commandos attack the site.
  22. ^Imperial Academy Heist Briefing: The Empire is constructing a second Death Star near the forest moon of Endor. The site is protected by a shield generator, which must be destroyed if a Rebel attack on the Death Star is to take place. Command has determined that only an Imperial vessel can come close enough to Endor to allow destruction of the shield generator. With help from Crix Madine, infiltrate the Imperial Academy on Prefsbelt IV and steal an Imperial shuttle.
  23. ^Raid on Bespin Briefing: The Rebel fleet is assembling near Sullust and in dire need of tibanna gas to power their weapons. Lando Calrissian has pointed the Rebels toward his former tibanna-mining operation in Bespin. Lead a raid on the Imperial-occupied facilities in Cloud City and secure the tibanna gas.
  24. ^Battle of Endor Briefing: The Rebel fleet will be preparing to enter hyperspace. General Solo's strike team should have the shield on Endor deactivated by the time we arrive. Join General Calrissian's fighter crew, follow him to the Death Star and destroy the main reactor.
  25. ^Strike at the Core Briefing: With its shields down, the Death Star is vulnerable. Cut across the Death Star's surface, find your way into the power generator and destroy it.
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External links[edit]

Rogue Squadron Gamecube Iso

  • Star Wars Rogue Squadron II: Rogue Leader at MobyGames

Rogue Squadron 2 Gamecube Review

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